At the moment, Microsoft’s current layout for the Xbox Play Anywhere, is that it allows a person to buy a game and then be able to utilize all of the game’s features on any compatible Microsoft product. All of the games save data including achievements are transferred automatically from device to device.
Recently announced, was Microsoft’s plan to not only keep this feature moving forward, but progress it further and to allow for Cross-Gen compatibility. Meaning for the games that launch on the Xbox One and then continue past onto the Scarlett, all of the games’ save data and achievements will be transferred, and nothing will be lost.
For example, Halo Infinite will launch on all three platforms, (PC, Xbox One, and Xbox Scarlett) being the first to integrate Play Anywhere to new consoles.
Phil Spencer, the head of Xbox, stated, “Our goal for our first-party games is that your entitlements will be cross-generation and your achievements will move effectively with your save game because that’s where they stand,”
Regarding the transition between Xbox 360 to Xbox One, he noted. “We talked about how important digital was going to be this generation, and yet we didn’t move the digital purchases that you’d made on 360 seamlessly over to Xbox One,”
“I always thought that was a miss. When we did [Xbox 360 backwards compatibility], one of the things the team really focused on was you don’t have to re-buy the games. In fact, when [backwards compatibility] started working it was cool because just in your collection the 360 games would start showing up because you have the digital entitlement there.”
What do you hope to see from the Xbox Scarlet? Are you excited for Halo Infinite? Make sure to let us know in the comments below.
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