Game developers tend to evolve from project to project, and CD Projekt Red is growing its open-world elements with Cyberpunk 2077. The head of CD Projekt’s Krakow studio, John Mamais, told OnMSFT about how the game’s 75 “street stories” will be deeper and more complex than the contracts from The Witcher 3.
“The street stories are like little quests,” he said. “There’s story but there’s not, like, advanced cinematic storytelling sequences so much. They’re a way to explore the world and level-up your character.”
Each of these side activities will be custom made rather than randomly generated, which is what was asked by the interviewer. CD Projekt wants these stories to “feel unique” by having people craft them to stand from the others.
He goes into how, during the development of Geralt’s last adventure, only two or three people were working on the open-world elements. For the upcoming title inspired by the tabletop game Cyberpunk 2020, the team has grown to about 15 employees.
Cyberpunk 2077 will reportedly have less playtime than The Witcher, an RPG that went up to 100 hours to complete but will make up with its amount of in-depth content.
The upcoming game, which features John Wick actor Keanu Reeves as Johnny Silverhand, was supposed to release this May but got pushed to September. Cyberpunk 2077 will release on PlayStation 4, Xbox One, PC, and Google Stadia with a possibility of the Nintendo Switch.
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