In Shadow Of The Tomb Raider, you are allowed to play your way. The game wants you to experience it in the most fun way possible for every gamer. If you do not like the single toggle Square Enix has given you a way to alter those settings.

Optional Y-Axis Inversion
Toggling on and off Vibration
Reducing Camera Shake
The option to center the camera horizontally so that it is ‘soft locked’ on Lara’s back, requiring the use of only one stick for movement. The other stick can still be used to move the camera if desired.
The option to tap rather than hold the left trigger to aim down the sights
The option to use right (default) or left stick to aim, when looking down sights (left trigger)
The option to hold button press prompts rather than repeated tapping
The option to push the stick directionally for crank control prompts rather than rotate
Adjustable-aim sensitivity

Shadow Of The Tomb Raider even includes possible audio changes to suit the gamer.

Subtitles: Off, On with Color, On without Color
Environmental Subtitles: Display subtitles for all conversations taking place nearby, or only for critical conversations
Closed Captioning: Display additional or interpretive information such as sound effects, musical cues, and other relevant audio information

See Also
The Outer Worlds: Peril on Gorgon


Shadow Of The Tomb Raider also lets the player adjust the difficulty independently of Puzzles, combat, & Traversal. That difficulty will be under 4 options easy, normal, hard, and Deadly Obsession. If you just want the whole game to be one way the settings for easy, normal, & hard will still be there but please keep noted that once you select this you won’t be able to change it during the playthrough.



Aim assist enabled
Enemies have lower health and do less damage
Ammunition boxes are plentiful
Enemies have illuminated silhouettes


Enemies have normal health and damage
Ammunition boxes are rare
Enemies have illuminated silhouettes


Enemies have increased health, do more damage and locate Lara more quickly.
No health regeneration in combat
Ammunition boxes are rare
No hit markers on the reticle
Enemies are not highlighted in Survival Instincts

Deadly Obsession

Same as hard
No HUD icon when Lara is being detected by an enemy


See Also
Konami moving to Unreal Engine 5



Obvious white paint on the critical path
Longer saving grab timer
Base camps are lit


Discreet white paint on the critical path
Normal saving grab timer
Base camps are unlit


No white paint on the critical path
Reduced saving grab timer
No Survival Instincts during exploration
Base camps are unlit

Deadly Obsession

Same as Hard
Base camps are unlit and require resources to light
The game only saves at BasecampsPuzzles



Lara gives direct hints on next action to perform
Interactable objects are highlighted in Survival Instincts
Objects necessary to progress highlighted in blue during Survival Instincts
Longer window of opportunity for timed mechanics


Lara gives general hints on the next action to perform
Interactable objects are highlighted in Survival Instincts
The normal window of opportunity for timed mechanics

Hard/Deadly Obsession

No hints are given by Lara
No Survival Instincts
The shorter window of opportunity for timer mechanics

Shadow Of The Tomb Raider Will be released on September 14th on PC, PlayStation 4, & Xbox One.


In Other News:

Nintendo releases trailer for The World Ends With You

Tylor Rayl
Written by
My Name Is Tylor but most of the interweb refers to me As TyFoon had the nickname since my Call Of Duty Multiplayer days, Big comic book fan as i own over 3,00 comic books. I have studied the history of video games for the past 7 years. I used to be a sports writer for Athletes hub but i figured it was time to follow my love for gaming more. Feel free to follow me on twitter

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