The future of gaming comes with a price.
With the new generation consoles coming up hot, developers will have to shift their focus onto the PS5 and the Xbox Series X.
PS5 will boast much better and more powerful hardware that will let them really enhance their games to a new level.
With the introduction of the Unreal Engine 5, developers are shown how much freedom they are given with pushing their games, but that comes at a cost.
Unreal 5 promises to push “photo realism on par with movie CG and real-life”, the tech demo above showcases the potential of the new engine.
Also, the showcase is being played on the PS5’s hardware.
In addition, there are 2 primary technologies that were shown that Unreal 5 was focusing on, those were “Nanite” and “Lumen”. Here are the full descriptions of each.
“Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine–anything from ZBrush sculpts to photogrammetry scans to CAD data–and it just works. Nanite geometry is streamed and scaled in real-time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs, and there is no loss in quality.”
It is like comparing megapixels in a camera, the higher polygon count there is, the sharper the model can look, making it more photorealistic or more smooth depending on the art direction of the developers.
“Lumen is a fully dynamic global Illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for example, changing the sun angle for time of day, turning on a flashlight, or blowing a hole in the ceiling, and indirect lighting will adapt accordingly. Lumen erases the need to wait for lightmap bakes to finish and to author lightmap UVs–a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console.”
Lumen is basically better light control, dynamic lighting, shading, how it interacts with objects, etc. Both are extremely important for immersion.
Unreal 5 is set to release in mid-2021, while developers are waiting, they can use the new updated 4.25 Unreal Engine that supports the PS5 and the Xbox Series X.
Lastly, Epic is making this very attractive for companies wanting to use it, starting now, Epic doesn’t require royalties on games made with Unreal until the game grosses over 1 million dollars, compared to its previous $3,000 per quarter. This change is retroactive and it can be found in the FAQ here.
This is huge, especially for smaller developers. What do you guys think of all the new-gen news? Let us know down below!
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