The latest update for Blizzard’s Overwatch includes the hamster death ball, Wrecking Ball going off the PTR. This update also includes changes to the roster like Sombra, who can tap into her inner ninja with limitless stealth. Also, certain character’s weapon damage decreased and Hanzo’s arsenal gets stepped down a few notches.
Ryan Denniston the lead animator behind the game was available to reflect on the design of the Hamster death machine having said it went through “personal iterations”
“At first, we made him maniacal, but he felt too evil, so we tried instead to highlight the difference between Hammond the critter—cute, cuddly, mischievous—and the Wrecking Ball mech—powerful, imposing, cold, and impersonal,” Denniston explained. “Our eureka moment was nailing his ‘Relaxed’ emote; I feel like it captures Hammond’s character and personality perfectly. He exudes confidence with the way he shifts his weight in the seat to get comfortable, then throws a cheese puff into the air and catches it in his mouth. After seeing it, we knew we had something special.”
Blizzard felt the need to bring down Hanzo’s abilities due to deeming him too powerful. So some highlights include his Storm arrows duration being toned down to six seconds and the cool down time to ten seconds.
While Sombra’s new stealth abilities hold a great advantage with her enemy detection increased, there is a cost to it. While in stealth mode she can’t take on objectives and her movement buff has dropped from 70 to 50 percent. However, her translocator beacon will last forever now.
This update also gives Bastion, McCree, and Soldier 76 a solid workout. Giving their minimum damage at maximum range boosted from 30 percent to 50 percent, making their attacks strike harder and quicker. Mei’s endothermic blaster with it’s secondary fire now has no damage falloff. Widowmaker’s ‘Widow’s Kiss’ rifle now has 50 percent maximum range damage falloff applied to its primary automatic fire, nothing is free after all.
Ryan also goes into detail on that the amount of time spent on capture points has been dropped a minute making the game shorter.
“In some games, Point A would be captured rather quickly resulting in what could be lengthy battle over Point B. Point B is typically more defendable than Point A and, in some games, defenders were able to hold for the entire duration of remaining time which could potentially be 8 minutes or more. We felt that in these instances the overall time was simply too long for either team, with attackers unable to take the point and defenders having to hold. The reduction in time is now consistent with the Competitive Play times which provides an ample amount of time for both attackers and defenders, but hopefully removes the occasional game where it feels like you are playing against the timer and not the other team.”
Below is the trailer about Wrecking Ball in the update. Comment below on your thoughts on Wrecking Ball in Overwatch.
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