Dying Light 2 Takes Series in Ambitious New Direction

Dying Light 2 Takes Series in Ambitious New Direction

Dying Light was one of the surprise hits of 2015. It offered a shiny new take on the stale and saturated survival horror/zombie genre with Mirror’s Edge-esque elements of frantic parkour level traversal.

When Dying Light 2 was introduced at this year’s E3, fans were expecting it to be simply more of the same great game. What they were treated to is what appears to be a massive evolution in how the game plays, and how storytelling unfolds with branching paths and elements typically reserved for role playing games.

At Gamescom this week, developer Techland elaborated on the ambitious new direction they’re taking Dying Light 2. In a live interview with German YouTuber Rocket Beans, Lead Designer Tymon Smektala peeled back the curtain ever so slightly on what he’s referring to as a ‘huge online component.’ It remains to be seen exactly what this means, but this editor is hoping to blast through zombie skulls with scores of internet friends.

Just last week in an interview published by GamesIndustry, Chief Creative Officer, Adrian Cisceswki, talked about how making the game more like an RPG works to engage players in ways the previous game could not.

“There’s a better connection between the player and the game if it’s part RPG. It makes it better to express yourself, you can do something with your character or avatar. Choices and consequences are just an example of RPG mechanics that gives you the feeling that it’s your hero, your character.”

He went on to discuss how the game’s core mechanics that attracted such critical acclaim the first time around are in tact.

“But it’s still an action game. That’s the crucial thing. Choices and consequences are always connected with RPGs, especially hardcore ones. But our vision for choices and consequences is different. We’re creating a sandbox experience on the gameplay side – there are systems, rules, limitations, things like that. Players understand they’re able to combine these things to create their own [experience], and we thought maybe it could work the same way on the story side.”

With Dying Light 2, it’s go big or go home. It remains to be seen if this new direction will pay off with rewarding choice-driven progression. So, far, things are looking promising.

Dying Light 2 is set to release in 2019, though no official word on a firm date has been announced.

What are your thoughts on the new direction the sequel is taking? Let us know below!

 

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Peter is a lifetime gamer who still remembers the greatness of 80’s video game commercials. He loves writing, design, and that sound Link makes when he falls just a little bit too far. He is currently building his young career covering the games industry, and much of his power is derived from the baldness of his head.

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