Riot is implementing a ‘sudden death’ feature into League Of Legends Clash mode, which means that games will last up to a maximum of 70 mins, the reason they have set this up is to make sure that games don’t go on for too long due to the fact that it relies on games lasting a certain amount of time in order to maintain schedules. Clash Mode should go live sometime today.
Clash relies on both teams being ready to load into their game on time. Games that run for more than around 30-40 minutes are reasonably uncommon, however by the time you have done the pick and ban phase it will more than likely take an hour per game.
So if your games within Clash, a tournament mode featuring up to 16 teams, are going on for that long all by themselves, it wouldn’t take much to disrupt the schedule for the other teams in the tournament.
In an FAQ circulated last week, Riot said that “Clash also features a “sudden death” mode to keep matches at a fixed length.” That means that at 60 minutes, towers will become easier to destroy, while at 65 minutes, they’ll start to damage themselves at a fixed rate. Towers will fall first, then inhibitors, and finally the Nexus, meaning that “by 70 minutes, one team will have won the game.”
Riot believes this is a last resort and that it will not happen in most cases but they still need to give all Clash matches a fixed maximum length, Also the game’s normal pause and remake functions are disabled in Clash for similar reasons.