Mobile titles for the most part
Chinese games made over $600 million in the US market for the first half of 2018 alone, according to App Annie.
As translated by Technode, the haul represents a 52 per cent increase year-on-year from 2017. Downloads also increased across the US iOS App Store and Google Play by 54 per cent, which is close to 200 million downloads.
According to Beijing-based research firm CNG and China’s official gaming association GPC, the games market had grown five per cent year-on-year to $15 billion. While an impressive figure it’s reportedly the first time the market grew by a single-digit since 2009.
Console gaming has taken a bit of a backseat as China has seized game production for the time being. Mobile gaming has gone down though from 50 percent to 13 despite with over 70 percent of the population primarily plays through mobile devices.
This report seems interesting as where gaming is going with China as it’s been noted that things have been changed there in recent years for the better. For sometime since 2000 console gaming was actually banned in China up until 2015, three years ago. The belief behind it was that the games played and te world they encompass would have a negative a effect on the user. Despite this China has remained a juggernaut among the industry being one the biggest if not the biggest profit of gaming since 2015. They seem to acknowledge the importance of gaming as a whole in recent years and it’s showing positive results. It goes to show how the second you view something with opportunity in mind and can turn the situation around. Less ego and more fun for everyone!
Comment on what you think of this. I hope you enjoyed this article, in other news The Shaodow of the Tomb Raider director talks about Insomniac’s new Spiderman game.