Blizzard responds to Diablo Immortal Backlash
Recently, Blizzard Entertainment has responded to the backlash to the announcement of Diablo Immortal. In fact, fans were disappointed at the idea of a mobile game instead of something like Diablo 4.
Not to mention, the trailer has dislikes in the thousands on YouTube and a fan at BlizzCon this year asked whether this was an April Fools Joke.
Today, Polygon sat down with Blizzard co-founder and executive producer Allen Adham.on the situation.
Multiple Diablo games coming soon
“We have said that we have multiple Diablo teams working on multiple Diablo projects and that remains true, even after releasing [Diablo 3 for Nintendo] Switch and announcing Diablo: Immortal,” Adham said. “We still have multiple Diablo teams working on multiple unannounced Diablo projects. Diablo is a tentpole franchise for us. And it always will be. We love it. We hope our fans understand what we’re saying when we say that.”
Additionally, Blizzard wanted to break out into the mobile market since everyone has a phone now.
“The World is evolving”
“The world is evolving both geographically and demographically,” he said. “Younger folks now, many of them, mobile is their primary gaming device. And then around the world in many regions it’s their primary gaming device, and so it’s always been our aspiration [to bring games to them].
Keeping up with the times
“We’ve been around for around three decades and we’ve been making games on many different platforms during that time, going all the way back to Amiga and Commodore 64 to the Super Nintendo and Sega Genesis. So to us, this is another gaming platform … The opportunity to bring this to an all new audience or to bring it to players who have shifted their play patterns to mobile and bring them all together with an authentic Diablo experience, it’s super exciting for us.”
“Diablo: Immortal was created from the ground up — from the initial get-go [our intention] was to create that Diablo experience on mobile,” Eggren said. “So the feel, the UI and everything around this game is built with the philosophy to make the best Diablo experience we can on a mobile platform.”
“Playing is believing”
“We definitely feel that playing is believing,” Adham said, “and we definitely value our fans. We feel that they’re passionate about the franchise … and they put their heart into it just as we put our heart into it. And we hope that as they get opportunities to see people play, see more of the gameplay, they’ll see that passion that’s in this game… What we see is anybody who actually holds it and plays it feels great about it.
They knew what would happen
“The way I’ve been kind of looking at the mixed comments is what those folks are really saying is they desperately, passionately want the next big thing. So I actually think that those two items are being conflated. So I don’t think that the mixed comments are necessarily anything other than when a really passionate audience that desperately wants to see what they hope to see one day … It’s pretty clear to us that there is a huge audience around the world that is gonna love this title. So hopefully we’ll get there.”
In fact, one of the questions Polygon asked is if they expected a mixed reaction to the game. As we know, Blizzard players stick to their PCs for the most part.
“We take the time to iterate to put out the best experience,” Eggren said, “You know, we’ll listen to the passion we have from fans, and we we’ll definitely take those things to heart and make sure we do right by them.”
Of course, we’ll have to see how the initial opinion will change upon the game’s release. Comment below on what you think of Blizzard responding to the backlash of Diablo Immortal. Also, if you liked this article why not share it on social media. In other news, Youtube might come to the Nintendo Switch.